flash - Should I use BlazeDS for this? -


i have flash project polls php server every 10 seconds check commands. have 1200 machines running on local network.

when have network slowdowns, polling fails , project hangs. blaze/livecycle behaved on thin networks? more robust polling under these conditions?

it's not polling (or pushing) part make blazeds better/faster. make better (probably) if use blazeds , send data when necessary, , necessary -- limiting overall traffic. sounds polling hangs because @ point in time end sending lot of data , takes flex while injest data.

i've run simulations 8000 entities pushing state (an object ~20 string fields , 2-3 large lists of strings) flex via blazeds , performance ok.


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