LibGDX - OpenGL Exception on android caused by Texture -


i experiencing strange problem libgdx, when want run android apptication. running on samsung galaxy sii.

here main part

package com.android.app;  import com.badlogic.gdx.game; import com.badlogic.gdx.gdx; import com.badlogic.gdx.graphics.g2d.textureatlas;   public class app extends game{  private static textureatlas atlas;  @override     public void create() {         new texture(gdx.files.internal("assets/textures1.png"));     } } 

here android part

package com.android.app;  import com.badlogic.gdx.backends.android.androidapplication;  public class androidapp extends androidapplication {         public void oncreate (android.os.bundle savedinstancestate) {                 super.oncreate(savedinstancestate);                 initialize(new app(), true);                 //it crasher if opengl-es 2.0 not used         } } 

i'll error

opengl 2.0 not used

thread [<12> glthread] (suspended (exception gdxruntimeexception))   glsurfaceviewcupcake$glthread.run() line: 650    

opengl 2.0 used

thread [<9> glthread 10] (suspended (exception gdxruntimeexception))            glsurfaceview$glthread.run() line: 1142   

thank

i changed

new texture(gdx.files.internal("assets/textures1.png")); 

to

 new texture(gdx.files.internal("textures1.png")); 

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