flash - Actionscript 3.0: In what ways can the Kernel interact with objects in my application? -


im learning flash actionscript @ local college , have been asked find out 3 ways how kernel interact application when creating actionscript project. ive done research , looked through page after page online cant seem find easy understand answers build knowledge on.

could help?

edit: sorry question rather vague. kernel class being linked swf. weve been asked find out how kernel can effect , interact application.

this class thats been created:

public class kernel extends movieclip     {         public function kernel()         {             var ball1 = new myball();  // creates instance of ball             addeventlistener(event.enter_frame, update);              addchild(ball1); // adds instance stage          }         private function update(e:event)         {             ball1.update()         }     } 

if you're talking pixel bender kernel, i'm not quite sure there 3 ways these kernels can interact application. however, there 2 different ways can used sure. first can applied filter parameter display ojects , second can directly pass raw data shader , run job synchronously or asynchronously.

as such, pixel bender can used more visual data manipulation, doing raw asynchronous number crunching. if can manage come sort of third application information, power knowledge these 2 distinct ways can use pb kernels in flash.

links:
http://www.adobe.com/devnet/flash/articles/pixel_bender_basics.html
https://www.adobe.com/ru/devnet/flex/articles/flashbuilder4_pixelbender.html


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