ipad - Universal cocos2d game to support iPad3 -


how image resources named ipad & ipad hd versions in universal app?

when supporting normal , hd images iphone use imagename.png & imagename-hd.png. if make universal right in assuming have rename images , use imagenameipad.png & imagenameipad-hd.png?

please let me know how naming convention works.

thanks abhinav

the correct way in cocos2d (version 2.0 or 1.1beta) this:

normal iphone:

image.png

retina iphone:

image-hd.png

normal ipad:

image-ipad.png

retina ipad:

image-ipadhd.png

you must call image.png in code, code detect device , use file properly.


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